Game On!

Ok, it’s time for me to get back in gear and start blogging.  What better way than to jump right in with some posts on Game Based Learning and Gamification for my Eduro Gamification course.

When I signed up for this course, I had the idea that Gameification was the use of games in the classroom to promote learning and make it more fun.  But I was wrong.   Using games to learn things like problem solving and strategy and content has it’s own term, Game-Based learning.  And Gamification is more a way of running your classroom in a game-like way.

Last year, one of my middle school teachers did her COETAIL course 5 on Gamification and turned her French class into a game.  Here is her Course 5 COETAIL blog post that described what she did.   From what I remember, her students really enjoyed earning points towards their French grade.  When Hannah was doing this in her class, I knew it was called Gamefication but I didn’t really distinguish in my brain that this was different than just using games.  As a tech coach, I’m glad I am finally understanding the meaning of Gamification and the difference between it and Game-Based learning.

I enjoyed reading Vicki Davis’ Post :


It not only clarified the difference between gamification and game-based learning but also gave me some great resources that I plan to share with my teachers.



And one of her typing game links lead my to this page with tons of typing games.

Screen Shot 2015-09-16 at 8.53.01 AM



Using Games in the classroom can be an amazing tool for motivating students and keeping them in the “Primary learning zone.” In the Game Based Learning in Education report, I agreed strongly with the statement that,

“Games can provide a greater amount of quality formative feedback than a traditional classroom. Instead of weekly classroom quizzes, games provide constant feedback in order to keep students in their primary learning zone, thereby leading to better engagement, motivation, and flow.”

Also, using games to help student learn allows them to make mistakes without feeling so bad about making those mistakes.  Making mistakes is just part of learning how to play a game.  However, making too many mistakes on classwork can really effect a student negatively as many students will become discouraged.

“A great thing about gamified instruction is that students make mistakes and are encouraged to learn from mistakes in order to achieve “goals” – Game Based Learning in Education report

I really experienced mistake making when I tried to play Olymic Runner QWOP .  You might think this is a silly game but it really requires players to problem solve to find the best way to move the guy.  Unfortunately, I did not have enough patience to master this game.  Teachers need to think about the difficulty of the game before thinking that all student’s learning will benefit from game play.




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